<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Omid Saadat</title><description>Technical Artist. Tool builder. Simplifier of complicated things.</description><link>https://www.omid-saadat.com/</link><item><title>OpenShaderGraph</title><link>https://www.omid-saadat.com/writing/openshadergraph/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/openshadergraph/</guid><description>Every engine has its own shader editor. None talk to each other. I got frustrated enough to start building a common language.</description><pubDate>Tue, 07 Oct 2025 00:00:00 GMT</pubDate><category>tool</category><category>OpenShaderGraph</category><category>Shaders</category><category>technical-artist</category><category>github</category><category>node-based</category><category>shader</category><category>shadergraph</category></item><item><title>Becoming A Technical Artist</title><link>https://www.omid-saadat.com/writing/becoming-a-technical-artist/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/becoming-a-technical-artist/</guid><description>A guide for people who like both art and code and don&apos;t know there&apos;s a job title for that.</description><pubDate>Sat, 07 Sep 2024 00:00:00 GMT</pubDate><category>guide</category><category>technical artist</category><category>career</category><category>game development</category><category>3D art</category></item><item><title>Simple TimeCapsule Email</title><link>https://www.omid-saadat.com/writing/simple-timecapsule-email/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/simple-timecapsule-email/</guid><description>Sitting on the balcony, watching the sky. I built a tiny tool to send emails across time.</description><pubDate>Wed, 14 Aug 2024 00:00:00 GMT</pubDate><category>idea</category><category>timecapsule</category><category>email</category><category>creative</category><category>life</category></item><item><title>QuVery</title><link>https://www.omid-saadat.com/writing/quvery/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/quvery/</guid><description>Artists kept shipping broken assets. I built a validator that catches problems before they reach the engine.</description><pubDate>Tue, 19 Dec 2023 00:00:00 GMT</pubDate><category>tool</category><category>project</category><category>programming</category><category>technical-artist</category><category>github</category><category>procedural</category><category>quvery</category><category>asset validation</category><category>asset</category><category>pipeline</category></item><item><title>Playing Steam Windows games on MacBook M2</title><link>https://www.omid-saadat.com/writing/playing-steam-windows-games-on-macbook-m2/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/playing-steam-windows-games-on-macbook-m2/</guid><description>How I got a Windows Steam game running on MacBook M2 — Parallels vs CrossOver.</description><pubDate>Mon, 11 Dec 2023 00:00:00 GMT</pubDate><category>guide</category><category>macbook</category><category>m2</category><category>gaming</category><category>steam</category><category>windows</category></item><item><title>Open Flowmap</title><link>https://www.omid-saadat.com/writing/open-flowmap/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/open-flowmap/</guid><description>Saw a beautiful water shader on Twitter. Wanted to reverse-engineer the feeling, not just the technique.</description><pubDate>Fri, 01 Sep 2023 00:00:00 GMT</pubDate><category>tool</category><category>unity3d</category><category>project</category><category>programming</category><category>technical-artist</category><category>github</category><category>shader</category><category>procedural</category><category>texture</category><category>bake</category><category>baking</category><category>openflowmap</category></item><item><title>AI Summary So Far</title><link>https://www.omid-saadat.com/writing/ai-summary/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/ai-summary/</guid><description>A summary of my AI experiments — from GPT4-powered Unity tools to texture generation with Stable Diffusion.</description><pubDate>Thu, 20 Jul 2023 00:00:00 GMT</pubDate><category>idea</category><category>ai</category><category>technical</category><category>gpt4</category><category>unity</category><category>stable-diffusion</category><category>tools</category></item><item><title>Glass Shaders - Simple and Complex</title><link>https://www.omid-saadat.com/writing/glass-shaders/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/glass-shaders/</guid><description>Unity&apos;s default glass materials looked terrible. I made two versions — a lightweight one for mobile and a complex one with refraction.</description><pubDate>Sun, 07 May 2023 00:00:00 GMT</pubDate><category>shader</category><category>unity3d</category><category>project</category><category>technical-artist</category><category>github</category><category>shadergraph</category><category>glass</category><category>glass-shader</category><category>glass-shaders</category></item><item><title>Design and Bake textures in Unity - The ShaderGraph Baker</title><link>https://www.omid-saadat.com/writing/shadergraph-baker/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/shadergraph-baker/</guid><description>Design procedural shaders in Unity ShaderGraph and bake them into textures.</description><pubDate>Tue, 05 Jul 2022 00:00:00 GMT</pubDate><category>tool</category><category>unity3d</category><category>project</category><category>programming</category><category>technical-artist</category><category>github</category><category>shadergraph</category><category>shader</category><category>shadergraph-baker</category><category>procedural</category><category>texture</category><category>bake</category><category>baking</category></item><item><title>CryptoRoomZ</title><link>https://www.omid-saadat.com/writing/cryptoroomz/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/cryptoroomz/</guid><description>A blockchain-based point-and-click adventure game made with Unity3D.</description><pubDate>Wed, 12 Jan 2022 00:00:00 GMT</pubDate><category>game</category><category>unity3d</category><category>project</category><category>programming</category><category>technical-artist</category><category>blockchain</category></item><item><title>Joko</title><link>https://www.omid-saadat.com/writing/joko/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/joko/</guid><description>Musical apps that celebrate beautiful instruments through game-based challenges.</description><pubDate>Sat, 11 May 2019 00:00:00 GMT</pubDate><category>game</category></item><item><title>Gambeet</title><link>https://www.omid-saadat.com/writing/gambeet/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/gambeet/</guid><description>A mobile game built with Unity — one of my earlier game development projects.</description><pubDate>Mon, 01 Jan 2018 00:00:00 GMT</pubDate><category>game</category><category>unity</category><category>c#</category><category>gambeet</category></item><item><title>Shahrzad</title><link>https://www.omid-saadat.com/writing/shahrzad/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/shahrzad/</guid><description>A hidden object game based on 1001 Nights Persian mythical stories.</description><pubDate>Wed, 11 Jan 2017 00:00:00 GMT</pubDate><category>game</category><category>unity</category><category>c#</category><category>shahrzad</category></item><item><title>Memoranda</title><link>https://www.omid-saadat.com/writing/memoranda/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/memoranda/</guid><description>A point-and-click adventure game inspired by Haruki Murakami short stories.</description><pubDate>Mon, 11 May 2015 00:00:00 GMT</pubDate><category>game</category><category>unity</category><category>c#</category><category>memoranda</category></item><item><title>Hello</title><link>https://www.omid-saadat.com/writing/hello/</link><guid isPermaLink="true">https://www.omid-saadat.com/writing/hello/</guid><description>The very first post on this site.</description><pubDate>Fri, 04 May 2012 00:00:00 GMT</pubDate><category>intro</category></item></channel></rss>