Glass Shaders - Simple and Complex

Why?
Because Unity is not so good with default glass materials and shaders. I have made two glass-shaders. one is a simple glass shader without refraction, suitable for mobile games or simple games. The other one is a more complex shader with refraction, suitable for more complex scenarios.
How?
Using ShaderGraph, I have created two shaders.
Simple Glass Shader

Features:
- Distortion (tiled)
- Tint color
- Diffuse texture
- Metalic and smoothness
- Normal strength
- Reflection (baked cubemap)
- Distort strength
Download from GitHub:
Complex Glass Shader

Features:
- IOR
- Chromatic aberrated refraction
- Color tint
- Emission