Omid Saadat — Technical Artist
If something feels too complicated, I'll probably do something about it. In games, that meant building tools so artists could focus on art instead of debugging broken assets. Outside of games, it might mean writing a script that turns a 30-minute server setup into one command. The context changes, the instinct doesn't.
what i'm working on these days
From github.com/omid3098
Working on OpenShaderGraph — a shader language that doesn't care which engine you're using.
Refining Open Flowmap — a GPU-based flowmap painter for Unity. 118 ★
Maintaining Glass Shader — a realistic glass material I made because Unity's default looked terrible. 270 ★
Building QuranReader — a personal tool for studying the Quran.
work & writing
tool OpenShaderGraph
Every engine has its own shader editor. None talk to each other. I got frustrated enough to start building a common language.
tool QuVery
idea Simple TimeCapsule Email
tool Open Flowmap
shader Glass Shaders - Simple and Complex
guide Becoming A Technical Artist
guide Playing Steam Windows games on MacBook M2
idea AI Summary So Far
tool Design and Bake textures in Unity - The ShaderGraph Baker
game CryptoRoomZ
game Joko
game Gambeet
game Shahrzad
game Memoranda
intro Hello