Omid Saadat, Creative Technologist
If something feels too complicated, I'll probably do something about it. In games, that meant building tools so artists could focus on art instead of debugging broken assets. Lately it means AI systems: a production pipeline that runs a small business unattended, a gateway that gives every tool I use the same memory, a voice assistant that works in a language most models handle badly. The context changes, the instinct doesn't.
what i'm working on these days
From github.com/omid3098
work & writing
ai Tehran Clouds - Rebuilding a Real Sky with an AI Agent
Saw a beautiful time-lapse of Tehran's sky on X. Asked an AI agent to rebuild it in 3D, the same clouds in the same places.
ai AI Explained Simply - 02
ai AI Explained Simply - 01
tool OpenShaderGraph
guide Becoming A Technical Artist
idea Simple TimeCapsule Email
tool QuVery
guide Playing Steam Windows games on MacBook M2
tool Open Flowmap
idea AI Summary So Far
shader Glass Shaders - Simple and Complex
tool Design and Bake textures in Unity - The ShaderGraph Baker
game CryptoRoomZ
game Joko
game Gambeet
game Shahrzad
game Memoranda
intro Hello