Career
Where I've worked. Roughly seven years of 3D art, seven of programming, and technical art for the rest. They overlap more than they follow each other.
the shape
3D art
Programming
Technical art
AI systems
Places
Iran
Turkey
Germany
- Iran 2007–2021
- Turkey 2021–2023
- Germany 2024–now
20072010201520202025 now
Disciplines, which overlap: 3D art 2007–2015, Programming 2012–2022, Technical art 2020–now, AI systems 2023–now. Places: Iran 2007–2021, Turkey 2021–2023, Germany 2024–now.
Iran 2007–2021
- FSR Company 3D character and environment artist 2007–2013
- Shexel 3D generalist and game programmer 2012–2015
- Bitbyterz game programmer and tool developer on Memoranda 2014–2015
- Electro Gryphon Games senior game programmer 2015–2017
- Pooyegaam lead programmer 2017–2018
- Cultural Infusion freelance game programmer 2018–2019
- Garaj Games gameplay programmer 2019–2020
- Arsam Robotics lead game programmer, part-time 2020–2021
- Cafe Bazaar technical artist 2020–2021
I studied computer graphics at Karaj Islamic Azad University, 2006–2010.
Turkey 2021–2023
- LeMoonade lead programmer and technical artist on CryptoRoomZ 2021–2022
- Gameloft Toronto freelance technical artist, remote 2022–2023
- QuVery my own open-source asset validator 2023
Germany 2024–now
- Ubisoft Blue Byte senior technical artist 2024–now