Showreel
Real-time rendering, shaders, tools and games I've built or worked on. Each piece links to its write-up.
CryptoRoomZ
Interactive 3D rooms for a point-and-click adventure, made in Unity.
Glass Shaders - Simple and Complex
Two glass shaders for Unity: a light one for mobile and one with refraction.
Open Flowmap
A GPU flowmap painter for Unity, for painting how water and other surfaces flow.
Design and Bake textures in Unity - The ShaderGraph Baker
Design procedural materials in ShaderGraph and bake them into textures.
OpenShaderGraph
A node-based shader editor meant to work across engines.
QuVery
A validator that catches broken game art before it reaches the engine.
AI Summary So Far
Early experiments: GPT-4 tools inside Unity and textures made with Stable Diffusion.
earlier work
Death Statue
3D environment art and baked lighting
Shexel
3D models, texturing and rendered cinematics
2012–2015
Architecture
Architectural modeling and rendering
Shahrzad
Senior programmer and tool developer
2017Memoranda
Programmer and tool developer
2015
Gambeet
Programmer
2018
Joko
Programmer
2019